![]() Darkspiral Aura deals necrotic and psychic damage (increases at 11th level and 21st level) per point value. The warlock can use Darkspiral Aura as an immediate interrupt when targeted by an enemy's melee or ranged attack. Pact boon (when cursed enemy is reduced to 0 or fewer hit points)ĭarkspiral Aura: The point value of the warlock's Darkspiral Aura increases by a minor amount. Each option also provides bonuses to certain warlock powers, as specified in those powers' descriptions. Additionally, warlocks benefit from a pact boon when an enemy under their Warlock's Curse is reduced to 0 hit points or fewer. Each option grants one starting at-will spell. Original warlocks choose one of the following options at 1st level. The other at-will attack is determined by the choice for Eldritch Pact. Eldritch blast counts as a ranged basic attack, and eldritch strike counts as a melee basic attack. One at-will attack is either eldritch blast or eldritch strike. Original warlocks know two 1st-level at-will attack powers. ![]() Original warlocks gain the following class features at 1st level: An update to the original warlock was published as a standalone document in July 2011, with changes summarized in the July 2011 update.Īn original warlock receives a minor bonus to Reflex and Will defenses.Īn original warlock is trained in any four skills from the original warlock class skill list. The original warlock is the subclass of warlock introduced in the Player's Handbook. Pact blades can also be used as implements for warlock powers. A warlock gains a moderate amount of hit points per level.Ī 1st-level warlock begins with rod and wand implement proficiency. On the other hand if your build is very feat starved Twisted Eye might be a better option to go with.The following traits are common to original warlocks, hexblades, and binders.Ī 1st-level warlock begins with hit points equal to a high number plus the warlock's Constitution score, and healing surges per day equal to moderate amount plus the warlock's Constitution modifier. If you are being granted extra basic attacks from your allies you probably want Melee Training, since that works for all melee basic attacks and not just opportunity attacks. The choice between Melee Training and Twisted Eye depends on a few things. Your best option is probably to take either Melee Training or Twisted Eye in Heroic, then when you hit paragon get Versatile Master. In order to use this power as an at-will power you will have to wait until Level 11 when you can get the feat Versatile Master, which allows you to use you Dilettante power at-will instead of 1/Encounter This power uses your Constitution modifier for both the attack and damage rolls. This is a Warlock power that can be used in place of a melee basic attack, and can slide 1. The best option will be having your Half-Elf Dilettante be Eldritch Strike. ![]() Special: When making an opportunity attack, you can use this power in place of a meleeĪnother option is the feat Melee Training (Constitution), which allows you to use your Constitution mod instead of Strength for attack rolls, and 1/2 your Constitution modifier for damage rolls when making basic attacks. The easiest is to get the Level 1 At-Will Twisted Eye which has: There are a few option to get a decent opportunity attack as a Battlemind.
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